gst files named with a stage number and character identifier as seen on this page: /SCHG:Sonic_Adventure/Object_Editing#File_Name_Layout If your time is faster than the ghost's, then the current run will be saved as the new ghost to beat, otherwise the previous ghost will remain.įor those of you that are interested in trading ghosts, the recordings are stored in the savedata\ghost folder as. Upon completion, your time, the ghost's time, and the difference between the two will be displayed onscreen. When playing again, a flickering image of your character will appear in the stage, mimicking your movements from the previous run. The first time you play a stage with the mod, no ghost will appear, and upon completing a stage your time will be displayed in the upper left of the screen (differs slightly from the game's timer). This mod records and plays back "ghosts" of your best times in Action Stages, and even some mini-games, such as Sand Hill and Twinkle Circuit, allowing you to race against yourself for the fastest time.
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